//dersaidin 24/1/07 removed short wait before wm_endround //dersaidin 11/2/07 sidewall: set "health 10000" so it cannot be shot resulting in crash bug - thanks fnTc^h3ll game_manager { spawn { // Set scenario information wm_axis_respawntime 30 wm_allied_respawntime 20 wm_number_of_objectives 5 wm_set_round_timelimit 15 //Adlernest mapscript by Dersaidin // 0 is axis wm_set_defending_team 0 wm_setwinner 0 //Take docs wm_objective_status 1 1 0 wm_objective_status 1 0 0 //Cap docs wm_objective_status 2 1 0 wm_objective_status 2 0 0 //CP wm_objective_status 3 1 0 wm_objective_status 3 0 0 //Doors wm_objective_status 4 1 0 wm_objective_status 4 0 0 //Maindoor wm_objective_status 5 1 0 wm_objective_status 5 0 1 //main opjective is to cap docs wm_set_main_objective 2 1 wm_set_main_objective 2 0 // Cap docs accum 1 set 0 //Take docs accum 2 set 0 //Allied CP built once accum 3 set 0 //Maindoorr, 1=open 0=closed 2=working accum 4 set 0 //Maindoorl, 1=open 0=closed 2=working accum 5 set 0 //Allied CP _IS_ built globalaccum 6 set 0 wait 4000 trigger game_manager startvos wait 500 trigger tank_turret facewall } trigger startvos { // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "adlernest_axis_controls_defend" //wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "adlernest_allies_controls_destroy" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "adlernest_axis_controls_defend" //wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "adlernest_allies_controls_destroy" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger cap_docs { //cap docs: true wm_objective_status 2 1 1 wm_objective_status 2 0 2 //cap docs: true accum 1 set 1 wm_announce "Allied team has transmitted the documents!" trigger game_manager checkgame } trigger axis_object_stolen { //wm_announce "Allies have stolen the documents!" wm_objective_status 1 1 1 accum 2 set 1 } trigger axis_object_returned { //wm_announce "The documents have been returned!" wm_objective_status 1 1 0 accum 2 set 0 accum 1 set 0 } trigger checkgame { accum 1 abort_if_not_equal 1 wm_setwinner 1 //wait 100 wm_endround } } transmitter_obj { spawn { } death { trigger game_manager cap_docs } } documents { spawn { wait 200 } trigger stolen { //when the objective is taken // Hide command map marker of docs at table setstate documents_CMM invisible } trigger dropped { //when the player carrying the objective is killed // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 1 "allies_hq_objective_lost" // *---------------------------------------------------------------------------------* } trigger returned { //when defending team touches the dropped objective // Show command map marker of docs at table setstate documents_CMM default } trigger captured { //when the objective is delivered to its deliverypoint // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_objective_lost" wm_teamvoiceannounce 1 "allies_hq_objective_captured" // *---------------------------------------------------------------------------------* } } doorcontrols { spawn { wait 200 constructible_class 3 } death { wm_announce "The Doors are opening!!" trigger phasedoor1 move_up trigger phasedoor2 move_up wm_objective_status 4 1 1 wm_objective_status 4 0 2 // Open phase doors // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 1 "allies_hq_objective_destroyed" wm_removeteamvoiceannounce 0 "adlernest_axis_controls_defend" wm_removeteamvoiceannounce 1 "adlernest_allies_controls_destroy" // "Construct the command post!" voice over, unless its already been done. globalaccum 6 abort_if_equal 1 wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } } phasedoor1 { spawn { wait 200 gotomarker phasedoor1_pc2 1000 } trigger move_up { wait 500 playsound sound/movers/misc/garage_door_start_01.wav wait 400 playsound sound/movers/misc/garage_door_loop_01.wav looping forever gotomarker phasedoor1_pc1 80 wait stopsound playsound sound/movers/misc/garage_door_end_01.wav } } phasedoor2 { spawn { wait 200 gotomarker phasedoor2_pc2 1000 } trigger move_up { wait 500 playsound sound/movers/misc/garage_door_start_01.wav wait 400 playsound sound/movers/misc/garage_door_loop_01.wav looping forever gotomarker phasedoor2_pc1 80 wait stopsound playsound sound/movers/misc/garage_door_end_01.wav } } maindoor_button { spawn { wait 200 } activate { trigger maindoorr move_up trigger maindoorl move_up trigger maindoorr move_down trigger maindoorl move_down } } maindoor_lever { spawn { wait 200 trigger maindoor_lever move_down } trigger move_down { wait 200 faceangles 0 0 -1 750 } trigger move_up { wait 200 faceangles 0 0 -25 750 } } maindoor_lever1 { spawn { wait 200 trigger maindoor_lever1 move_down } trigger move_down { wait 200 faceangles -1 0 0 750 } trigger move_up { wait 200 faceangles -25 0 0 750 } } maindoorr { spawn { wait 200 gotomarker maindoorr_pc2 1000 } trigger move_up { // open // abort if working or opened accum 4 abort_if_equal 2 accum 4 abort_if_equal 1 // set status working accum 4 set 2 trigger maindoor_lever move_up trigger maindoor_lever1 move_up wm_objective_status 5 1 1 wm_objective_status 5 0 0 wait 500 playsound sound/movers/misc/big_gate1.wav wait 400 playsound sound/movers/misc/big_gate2.wav looping forever gotomarker maindoorr_pc1 45 wait stopsound playsound sound/movers/misc/big_gate3.wav // set status opened accum 4 set 1 } trigger move_down { // close // abort if working or closed accum 4 abort_if_equal 2 accum 4 abort_if_equal 0 // set status working accum 4 set 2 trigger maindoor_lever move_down trigger maindoor_lever1 move_down wm_objective_status 5 1 0 wm_objective_status 5 0 1 wait 500 playsound sound/movers/misc/big_gate1.wav wait 400 playsound sound/movers/misc/big_gate2.wav looping forever gotomarker maindoorr_pc2 45 wait stopsound playsound sound/movers/misc/big_gate3.wav // set status closed accum 4 set 0 } } maindoorl { spawn { wait 200 gotomarker maindoorl_pc2 1000 } trigger move_up { // open // abort if working or opened accum 5 abort_if_equal 2 accum 5 abort_if_equal 1 // set status working accum 5 set 2 wm_announce "Main blast door opening!" wait 500 playsound sound/movers/misc/big_gate1.wav wait 400 playsound sound/movers/misc/big_gate2.wav looping forever gotomarker maindoorl_pc1 45 wait stopsound playsound sound/movers/misc/big_gate3.wav // set status opened accum 5 set 1 } trigger move_down { // close // abort if working or closed accum 5 abort_if_equal 2 accum 5 abort_if_equal 0 // set status working accum 5 set 2 wm_announce "Main blast door closing!" wait 500 playsound sound/movers/misc/big_gate1.wav wait 400 playsound sound/movers/misc/big_gate2.wav looping forever gotomarker maindoorl_pc2 45 wait stopsound playsound sound/movers/misc/big_gate3.wav // set status closed accum 5 set 0 } } // // // CP CP CP CP // // allied_radio_built { spawn { wait 400 constructible_class 2 trigger allied_radio_built setup disablespeaker allied_compost_sound } trigger setup { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 } buildstart final { trigger allied_radio_built_model trans trigger neutral_radio_closed_model hide } built final { trigger allied_radio_built_model show trigger allied_radio_built_model enable_allied_features enablespeaker allied_compost_speaker } decayed final { trigger allied_radio_built_model hide trigger neutral_radio_closed_model show } death { trigger allied_radio_built_model hide trigger allied_radio_built_model disable_allied_features trigger neutral_radio_closed_model show disablespeaker allied_compost_sound } } allied_radio_built_model { spawn { wait 400 setstate allied_radio_built_model invisible accum 3 set 0 } trigger show { setstate allied_radio_built_model default setstate allied_radio_built default setstate alliedhqradio_toi default } trigger hide { setstate allied_radio_built_model invisible //setstate allied_radio_built invisible //setstate alliedhqradio_toi invisible } trigger trans { setstate allied_radio_built_model underconstruction setstate allied_radio_built default //setstate alliedhqradio_toi invisible } trigger enable_allied_features { setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.71248 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 1 1 wm_announce "Allied Command Post constructed. Charge speed increased!" globalaccum 6 set 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" // *----------------------------------- vo ------------------------------------------* wm_objective_status 3 0 2 wm_objective_status 3 1 1 // ENABLE NEW SPAWN trigger cp_spawn_wobj on // If first time, then set new spawn as default accum 3 abort_if_equal 1 accum 3 set 1 setautospawn "CP Spawn" 1 } trigger disable_allied_features { // Some kind of UI pop-up to alert players wm_announce "Axis team has destroyed the Allied Command Post!" //DISABLE NEW SPAWN trigger cp_spawn_wobj off globalaccum 6 set 0 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 1 "allies_hqt_compost_construc" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *----------------------------------- vo ------------------------------------------* setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 wm_objective_status 3 0 0 wm_objective_status 3 1 0 } } neutral_radio_closed_model { spawn { wait 400 //setstate neutral_radio_closed_model default trigger neutral_radio_closed_model show sethqstatus 0 0 wm_objective_status 3 1 0 wm_objective_status 3 0 0 //setstate alliedhqradio_toi default //setstate alliedhqradio_toi invisible } trigger show { setstate neutral_radio_closed_model default //setstate neutral_radio_closed default //setstate alliedhqradio_toi invisible } trigger hide { setstate neutral_radio_closed_model invisible //setstate neutral_radio_closed invisible } } neutral_radio_closed { spawn { wait 400 } } cp_spawn_spawns { spawn { wait 50 setstate cp_spawn_spawns invisible } } cp_spawn_wobj { spawn { wait 200 setstate cp_spawn_wobj invisible } trigger off { setstate cp_spawn_wobj invisible setstate cp_spawn_spawns invisible alertentity cp_spawn_spawns wm_announce "Allied Command Post spawn disabled!" } trigger on { setstate cp_spawn_wobj default setstate cp_spawn_spawns default alertentity cp_spawn_spawns wm_announce "Allied Command Post spawn active!" } trigger allied_capture { // } trigger axis_capture { // } } allied_spawn { spawn { wait 200 } } allied_spawn_flag { spawn { wait 200 } trigger allied_capture { // } trigger axis_capture { // } } tank_turret { spawn { wait 200 } trigger facewall { trigger tank_turret spin_start faceangles 0 150 0 1000 trigger tank_turret spin_stop trigger tank_turret spin_fire alertentity sidewall } trigger spin_fire { playsound sound/vehicles/tank/tank_fire.wav volume 560 } trigger spin_start { stopsound playsound sound/vehicles/tank/turret_spin.wav looping volume 155 } trigger spin_stop { stopsound playsound sound/vehicles/tank/turret_end.wav volume 135 } } sidewall { spawn { set { health "10000" } wait 200 } death { alertentity sidewall_explo } } sidewall_explo { spawn { wait 200 } }