//DerSaidin Aug 28 2006 - remove end of round wait game_manager { spawn { // Game rules wm_axis_respawntime 30 wm_allied_respawntime 30 wm_number_of_objectives 7 wm_set_round_timelimit 12 // Objectives // 1: Primary1 : Steal the Documents // 2: Primary2 : Transmit the documents // 3: Secondary1 : Destroy the Main Entrance // 4: Secondary2 : Destroy the Side Wall // 5: Secondary3 : Capture the Forward Bunker // 6: Allied command post // 7: Axis command post wm_objective_status 1 1 0 wm_objective_status 1 0 0 wm_objective_status 2 1 0 wm_objective_status 2 0 0 wm_objective_status 3 1 0 wm_objective_status 3 0 0 wm_objective_status 4 1 0 wm_objective_status 4 0 0 wm_objective_status 5 1 0 wm_objective_status 5 0 0 wm_objective_status 6 1 0 wm_objective_status 6 0 0 wm_objective_status 7 1 0 wm_objective_status 7 0 0 wait 50 setstate forward_wobj invisible setstate forwardflag_cm_marker invisible // CP axis trigger axis_cp_open disable_cp_features trigger allied_cp_open disable_cp_features // Set Defending Team for SW Mode wm_set_defending_team 1 // If the round timer expires, the Allies have won, so set the current winning team // Set the round winner: 0 == AXIS, 1 == ALLIED wm_setwinner 1 wait 450 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 1 "allies_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 0 "axis_hq_compost_construct" // *----------------------------------- vo ------------------------------------------* } trigger objective1 { accum 2 set 1 wm_announce "^1The Axis team has transmited the Secret War Documents!" wm_objective_status 2 0 1 wm_objective_status 2 1 2 wm_teamvoiceannounce 0 "axis_hq_objective_captured" wm_teamvoiceannounce 1 "allies_hq_objective_captured" trigger game_manager checkgame } trigger axis_object_stolen { wm_objective_status 1 0 1 wm_objective_status 1 1 2 } trigger axis_object_returned { wm_objective_status 1 0 2 wm_objective_status 1 1 1 } trigger checkgame { accum 2 abort_if_not_equal 1 wm_setwinner 0 //wait 1500 wm_endround } } radioend { spawn { } death { trigger game_manager objective1 } } blowmain { spawn { wait 200 constructible_class 3 } death { constructible_constructxpbonus 1000 constructible_destructxpbonus 1000 wm_announce "^1The Axis have blown the Main Entrance!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "et_ice_axis_blown_main" wm_teamvoiceannounce 1 "et_ice_allies_blown_main" // *---------------------------------------------------------------------------------* wm_objective_status 3 0 1 wm_objective_status 3 1 2 wm_set_main_objective 3 0 wm_set_main_objective 3 1 } } blowside { spawn { wait 200 constructible_class 3 } death { wm_announce "^1The Axis have blown the Side Wall!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "et_ice_axis_blown_side" wm_teamvoiceannounce 1 "et_ice_allies_blown_side" // *---------------------------------------------------------------------------------* wm_objective_status 4 0 1 wm_objective_status 4 1 2 wm_set_main_objective 4 0 wm_set_main_objective 4 1 } } axis_obj01 { spawn { } trigger stolen { wm_objective_status 1 0 1 wm_objective_status 1 1 2 } trigger returned { wm_objective_status 1 0 2 wm_objective_status 1 1 1 } trigger captured { } } // ================================================ // ============ FORWARD SPAWN ============== // ================================================ forwardflag { spawn { // accum 3 set 2 // 0-Axis, 1-Allied } trigger axis_capture { alertentity reinforcement_spawn setstate forward_wobj default setstate forwardflag_cm_marker default setautospawn "Forward Bunker" 0 wm_announce "^1Axis have captured the Forward Bunker!" wm_objective_status 5 0 1 wm_objective_status 5 1 2 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "et_ice_axis_cap_flag" wm_teamvoiceannounce 1 "et_ice_allies_lost_flag" // *---------------------------------------------------------------------------------* accum 3 abort_if_not_equal 1 accum 3 set 1 } trigger allied_capture { alertentity reinforcement_spawn setstate forward_wobj invisible setstate forwardflag_cm_marker invisible wm_announce "^1Allies have reclaimed the Forward Bunker!" wm_objective_status 5 0 2 wm_objective_status 5 1 1 // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "et_ice_axis_lost_flag" wm_teamvoiceannounce 1 "et_ice_allies_cap_flag" // *---------------------------------------------------------------------------------* accum 3 abort_if_not_equal 0 accum 3 set 0 } } // torre construction_script { spawn { wait 200 constructible_class 2 trigger self startup } buildstart final { } built final { setstate construction_mg42 default setstate construction_materials invisible // Some kind of UI pop-up to alert players wm_announce "^1Allied team has built the side MG!" } decayed final { trigger self startup } death { trigger self startup // Some kind of UI pop-up to alert players wm_announce "^1Axis team has destroyed the side MG!" } trigger startup { setstate construction_mg42 invisible setstate construction_materials default repairmg42 construction_mg42 } } // ================================================ // AXIS CP // ================================================ axis_cp_open { spawn { wait 100 accum 0 set 0 // 0=CP Closed, 1=CP Damaged constructible_class 2 // Dyno+Satchel trigger self disable_cp_features // Default charge bar times setstate axis_cp_closed invisible // Hide closed CP clipbrush+model setstate axis_cp_closed_model invisible setstate axis_cp_damaged default // Hide closed CP clipbrush+model setstate axis_cp_damaged_model default } trigger disable_cp_features { //trigger depot_hacabinet_toi disable_hacabs setstate axis_cp_open_model invisible // Hide Open CP model // health/ammo cabinets - no toi setstate depot_healthcabinet invisible setstate depot_ammocabinet invisible setstate depot_healthtrigger invisible setstate depot_ammotrigger invisible setstate depot_healthcabinet_dmg default setstate depot_ammocabinet_dmg default //setstate depot_hacabinet_cm_marker invisible //setstate depot_hacabinet_toi invisible setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 // Landmines team warning message disablespeaker axis_cp_sound // Disable morse code sound } trigger enable_cp_features { wm_objective_status 7 0 1 wm_objective_status 7 1 2 setstate axis_cp_open_model default // Show open CP model // health/ammo cabinets - no toi setstate depot_healthcabinet default setstate depot_ammocabinet default setstate depot_healthtrigger default setstate depot_ammotrigger default setstate depot_healthcabinet_dmg invisible setstate depot_ammocabinet_dmg invisible //setstate depot_hacabinet_cm_marker default //setstate depot_hacabinet_toi default setchargetimefactor 0 soldier 0.75 setchargetimefactor 0 lieutenant 0.71248 setchargetimefactor 0 medic 0.75 setchargetimefactor 0 engineer 0.75 setchargetimefactor 0 covertops 0.75 sethqstatus 0 1 // Landmines team warning message enablespeaker axis_cp_sound // Enable morse code sound } buildstart final { setstate axis_cp_closed invisible // Hide closed CP clipbrush+model setstate axis_cp_closed_model invisible setstate axis_cp_damaged invisible // Hide damaged CP clipbrush+model setstate axis_cp_damaged_model invisible } built final { accum 0 set 1 // Only show the damaged CP model trigger self enable_cp_features // Increase charge bar times wm_announce "Axis Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_removeteamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_constructed" wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis" wm_addteamvoiceannounce 1 "allies_hq_compost_constructed_axis" // *----------------------------------- vo ------------------------------------------* } decayed final { setstate axis_cp_open_model invisible // Hide Open CP model trigger self show_damaged_cabinet // Show previous cabinet state trigger self show_closed_cabinet } death { wm_objective_status 7 0 2 wm_objective_status 7 1 1 trigger self show_damaged_cabinet // Show damaged CP model trigger self disable_cp_features // Default charge bar times wm_announce "Allied team has destroyed the Axis Command Post!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_damaged" wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_removeteamvoiceannounce 1 "allies_hq_compost_constructed_axis" // *----------------------------------- vo ------------------------------------------* } trigger show_closed_cabinet { accum 0 abort_if_equal 1 // Closed cabinet active yet? setstate axis_cp_closed default setstate axis_cp_closed_model default } trigger show_damaged_cabinet { accum 0 abort_if_equal 0 // Damaged cabinet active yet? setstate axis_cp_damaged default setstate axis_cp_damaged_model default } } // ================================================ // ALLIED CP // ================================================ allied_cp_open { spawn { wait 100 accum 0 set 0 // 0=CP Closed, 1=CP Damaged constructible_class 2 // Dyno+Satchel trigger self disable_cp_features // Default charge bar times setstate allied_cp_closed default // Hide closed CP clipbrush+model setstate allied_cp_closed_model default setstate allied_cp_damaged invisible // Hide closed CP clipbrush+model setstate allied_cp_damaged_model invisible } trigger disable_cp_features { setstate allied_cp_open_model invisible // Hide Open CP model setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 // Landmines team warning message disablespeaker allied_cp_sound // Disable morse code sound } trigger enable_cp_features { wm_objective_status 6 0 2 wm_objective_status 6 1 1 setstate allied_cp_open_model default // Show open CP model setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.71248 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 1 1 // Landmines team warning message enablespeaker allied_cp_sound // Enable morse code sound } buildstart final { setstate allied_cp_closed invisible // Hide closed CP clipbrush+model setstate allied_cp_closed_model invisible setstate allied_cp_damaged invisible // Hide damaged CP clipbrush+model setstate allied_cp_damaged_model invisible } built final { accum 0 set 1 // Only show the damaged CP model trigger self enable_cp_features // Increase charge bar times wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_addteamvoiceannounce 0 "axis_hq_compost_constructed_allies" // *----------------------------------- vo ------------------------------------------* } decayed final { setstate allied_cp_open_model invisible // Hide Open CP model trigger self show_damaged_cabinet // Show previous cabinet state trigger self show_closed_cabinet } death { wm_objective_status 6 0 1 wm_objective_status 6 1 2 trigger self show_damaged_cabinet // Show damaged CP model trigger self disable_cp_features // Default charge bar times wm_announce "Axis team has destroyed the Allied Command Post!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 1 "allies_hq_compost_damaged" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_removeteamvoiceannounce 0 "axis_hq_compost_constructed_allies" // *----------------------------------- vo ------------------------------------------* } trigger show_closed_cabinet { accum 0 abort_if_equal 1 // Closed cabinet active yet? setstate allied_cp_closed default setstate allied_cp_closed_model default } trigger show_damaged_cabinet { accum 0 abort_if_equal 0 // Damaged cabinet active yet? setstate allied_cp_damaged default setstate allied_cp_damaged_model default } }