// rain - Tue Sep 23 20:16:02 EDT 2003 - fixed autospawns // bani - Mon Mar 1 00:38:32 PST 2004 - fix map bugs, falling deaths game_manager { spawn { //bani - cheat fix create { scriptName "cheatfix" classname "func_fakebrush" origin "7591 6428 -109" contents 65536 // CONTENTS_PLAYERCLIP mins "-100 -50 -50" maxs "100 50 200" } //bani - bug fixes create { scriptName "bugfix1" classname "func_fakebrush" origin "3592 7176 -430" contents 65536 // CONTENTS_PLAYERCLIP mins "-40 -2 -66" maxs "40 2 136" } //bani - bug fixes create { scriptName "bugfix2" classname "func_fakebrush" origin "3534 7212 -430" contents 65536 // CONTENTS_PLAYERCLIP mins "-10 -40 -66" maxs "20 145 136" } //bani - bug fixes create { scriptName "bugfix3" classname "func_fakebrush" origin "2194 5550 -265" contents 65536 // CONTENTS_PLAYERCLIP mins "-7 -50 -37" maxs "7 50 37" } //bani - bug fixes create { scriptName "bugfix4" classname "func_fakebrush" origin "9255 3991 -467" contents 65536 // CONTENTS_PLAYERCLIP mins "-10 -2 -11" maxs "10 2 11" } // Game rules wm_number_of_objectives 1 wm_set_round_timelimit 5 // start triggered loops on/off disablespeaker wp1_sound // water pump 1 disablespeaker wp2_sound // water pump 2 disablespeaker hose1_sound1 // water outlet 1 disablespeaker hose1_sound2 // water tunnel 1 disablespeaker hose2_sound1 // water outlet 2 disablespeaker hose2_sound2 // water tunnel 2 disablespeaker allies_compost_sound // allies command post disablespeaker axis_compost_sound // axis command post disablespeaker axis_compost_sound_lms // axis command post lms // rain - set autospawns for LMS // Set autospawn markers // Spawns on siwa: // Axis Garrison // Allied Camp // Old City wait 150 setautospawn "Allied Camp" 1 setautospawn "Axis Garrison" 0 wait 1000 // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } } oldcityflag { spawn { wait 400 remove } } oldcityspawns { spawn { wait 50 remove } } old_city_wobj { spawn { wait 50 remove } } old_city_wall_toi { spawn { wait 400 remove } } oldcitywall { spawn { wait 400 remove } } vo_in_base { spawn { wait 400 remove } } // ----------------- // End sequence tank end_tank { spawn { wait 400 remove } } end_turret { spawn { wait 400 remove } } // --------------- // Team only doors team_only_door_1 { spawn { wait 400 remove } } team_only_door_2 { spawn { wait 400 remove } } team_only_door_3 { spawn { wait 400 remove } } // ---------- // Oasis Pump water_pump_1_toi { spawn { wait 400 remove } } water_pump_1 { spawn { wait 200 trigger water_pump_1 hideoasispump } trigger hideoasispump { setstate water_pump_1 invisible setstate pump_materials_1 invisible setstate pump_materials_clip_1 invisible setstate pump_flag_1 invisible setstate pump1_p1 default setstate pump1_p2 default setstate pump_sound invisible setstate water_pump_1_oldclip default setstate water_pump_1_lms_clip default } } // ------------- // Old City Pump water_pump_2_toi { spawn { wait 400 remove } } water_pump_2 { spawn { wait 200 trigger water_pump_2 hideoldcitypump } trigger hideoldcitypump { setstate water_pump_2 invisible setstate pump_materials_2 invisible setstate pump_materials_clip_2 invisible setstate pump_flag_2 invisible setstate pump2_p1 default setstate pump2_p2 default setstate pump2_sound invisible setstate water_pump_2_oldclip default setstate water_pump_2_lms_clip default } } // ----------------- //Water tunnel stuff water_tunnel { spawn { wait 200 trigger self down } trigger down { gotomarker path_water_tunnel_lower 8 wait } } water_tunnel2 { spawn { wait 200 trigger self down } trigger down { gotomarker path_water_tunnel_lower 8 wait } } water_discharge { spawn { wait 200 trigger self up } trigger up { gotomarker path_water_discharge_top 3 wait } } water_discharge_2 { spawn { wait 200 trigger self up } trigger up { gotomarker path_water_discharge_2_top 3 wait } } // Axis ONLY - Garrison MG Nest mg42_clip_1 { spawn { wait 200 constructible_class 2 trigger mg42_clip_1 setup } trigger setup { setstate mg42_1 invisible setstate mg42_materials_1 default setstate mg42_materials_clip_1 default setstate mg42_flag_1 default } buildstart final { setstate mg42_1 underconstruction setstate mg42_materials_1 default setstate mg42_materials_clip_1 default setstate mg42_flag_1 default } built final { setstate mg42_1 default setstate mg42_materials_1 invisible setstate mg42_materials_clip_1 invisible setstate mg42_flag_1 invisible wm_announce "The Garrison MG Nest has been constructed!" } death { setstate mg42_1 invisible repairmg42 mg42_1 setstate mg42_materials_1 default setstate mg42_materials_clip_1 default setstate mg42_flag_1 default wm_announce "The Garrison MG Nest has been destroyed!" } decayed final { setstate mg42_1 invisible setstate mg42_materials_1 default setstate mg42_materials_clip_1 default setstate mg42_flag_1 default } } // Allied ONLY - Old City MG Nest mg42_clip_2 { spawn { wait 200 constructible_class 2 trigger mg42_clip_2 setup } trigger setup { setstate mg42_2 invisible setstate mg42_materials_2 default setstate mg42_materials_clip_2 default setstate mg42_flag_2 default } buildstart final { setstate mg42_2 underconstruction setstate mg42_materials_2 default setstate mg42_materials_clip_2 default setstate mg42_flag_2 default } built final { setstate mg42_2 default setstate mg42_materials_2 invisible setstate mg42_materials_clip_2 invisible setstate mg42_flag_2 invisible wm_announce "The Old City MG Nest has been constructed!" } death { setstate mg42_2 invisible repairmg42 mg42_2 setstate mg42_materials_2 default setstate mg42_materials_clip_2 default setstate mg42_flag_2 default wm_announce "The Old City MG Nest has been destroyed!" } decayed final { setstate mg42_2 invisible setstate mg42_materials_2 default setstate mg42_materials_clip_2 default setstate mg42_flag_2 default } } // North Gun pak75_1_toi { spawn { wait 400 remove } } pak75_clip_1 { spawn { wait 200 trigger pak75_clip_1 hidenorthpak75 } trigger hidenorthpak75 { setstate pak75_clip_1 invisible setstate pak75_smoke_1 invisible setstate pak75_model_broken_1 default setstate pak75_clip_broken_1 default setstate pak75_model_1 invisible setstate north_pak_clipbrush invisible } } end_boom_north { spawn { wait 400 remove } } end_north_pak_muzzle { spawn { wait 400 remove } } // South Gun pak75_2_toi { spawn { wait 400 remove } } pak75_clip_2 { spawn { wait 200 trigger pak75_clip_2 hidesouthpak75 } trigger hidesouthpak75 { setstate pak75_clip_2 invisible setstate pak75_smoke_2 invisible setstate pak75_model_broken_2 default setstate pak75_clip_broken_2 default setstate pak75_model_2 invisible setstate south_pak_clipbrush invisible } } end_boom_south { spawn { wait 400 remove } } end_south_pak_muzzle { spawn { wait 400 remove } } // ================================================ // =============== COMMAND POSTS ================== // ================================================ allied_radio_destroyed { spawn { wait 400 setstate allied_radio_destroyed invisible setstate allied_radio_destroyed_model invisible } trigger hide { setstate allied_radio_destroyed invisible setstate allied_radio_destroyed_model invisible } trigger show { accum 0 abort_if_equal 0 setstate allied_radio_destroyed default setstate allied_radio_destroyed_model default } trigger enable { accum 0 set 1 } } allied_radio_closed { trigger hide { setstate allied_radio_closed invisible setstate allied_radio_closed_model invisible } trigger show { accum 0 abort_if_equal 1 setstate allied_radio_closed default setstate allied_radio_closed_model default } trigger disable { accum 0 set 1 } } allied_radio_built { spawn { wait 400 trigger allied_radio_built setup } trigger setup { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 } buildstart final { trigger allied_radio_built_model trans trigger allied_radio_destroyed hide trigger allied_radio_closed hide } built final { trigger allied_radio_built_model show trigger allied_radio_destroyed enable trigger allied_radio_closed disable trigger allied_radio_built_model enable_allied_features enablespeaker allies_compost_sound } death { trigger allied_radio_built_model hide trigger allied_radio_destroyed show trigger allied_radio_built_model disable_allied_features disablespeaker allies_compost_sound } } allied_radio_built_model { spawn { wait 400 setstate allied_radio_built_model invisible } trigger show { setstate allied_radio_built_model default } trigger hide { setstate allied_radio_built_model invisible } trigger trans { setstate allied_radio_built_model underconstruction } trigger enable_allied_features { setchargetimefactor 1 soldier 0.75 setchargetimefactor 1 lieutenant 0.75 setchargetimefactor 1 medic 0.75 setchargetimefactor 1 engineer 0.75 setchargetimefactor 1 covertops 0.75 sethqstatus 1 1 wm_announce "Allied Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies" wm_teamvoiceannounce 1 "allies_hq_compost_constructed" wm_removeteamvoiceannounce 1 "allies_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_allied_features { setchargetimefactor 1 soldier 1 setchargetimefactor 1 lieutenant 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 covertops 1 sethqstatus 1 0 wm_announce "Axis team has destroyed the Allied Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 1 "allies_hq_compost_construct" wm_teamvoiceannounce 1 "allies_hq_compost_damaged" // *---------------------------------------------------------------------------------* //wm_voiceannounce 0 SYS_ObjDestroyed //wm_voiceannounce 1 SYS_ObjDestroyed } } axis_radio_lms_destroyed { spawn { wait 400 setstate axis_radio_lms_destroyed invisible setstate axis_radio_destroyed_lms_model invisible } trigger hide { setstate axis_radio_lms_destroyed invisible setstate axis_radio_destroyed_lms_model invisible } trigger show { accum 0 abort_if_equal 0 setstate axis_radio_lms_destroyed default setstate axis_radio_destroyed_lms_model default } trigger enable { accum 0 set 1 } } axis_radio_lms_closed { trigger hide { setstate axis_radio_lms_closed invisible setstate axis_radio_closed_lms_model invisible } trigger show { accum 0 abort_if_equal 1 setstate axis_radio_lms_closed default setstate axis_radio_closed_lms_model default } trigger disable { accum 0 set 1 } } axis_radio_built_lms { spawn { wait 400 trigger axis_radio_built_lms setup } trigger setup { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 } buildstart final { trigger axis_radio_built_lms_model trans trigger axis_radio_lms_destroyed hide trigger axis_radio_lms_closed hide } built final { trigger axis_radio_built_lms_model show trigger axis_radio_lms_destroyed enable trigger axis_radio_lms_closed disable trigger axis_radio_built_lms_model enable_axis_features enablespeaker axis_compost_sound_lms } decayed final { trigger axis_radio_built_lms_model hide trigger axis_radio_lms_destroyed show trigger axis_radio_lms_closed show } death { trigger axis_radio_built_lms_model hide trigger axis_radio_lms_destroyed show trigger axis_radio_built_lms_model disable_axis_features disablespeaker axis_compost_sound_lms } } axis_radio_built_lms_model { spawn { wait 400 setstate axis_radio_built_lms_model invisible } trigger show { setstate axis_radio_built_lms_model default } trigger hide { setstate axis_radio_built_lms_model invisible } trigger trans { setstate axis_radio_built_lms_model underconstruction } trigger enable_axis_features { setchargetimefactor 0 soldier 0.75 setchargetimefactor 0 lieutenant 0.75 setchargetimefactor 0 medic 0.75 setchargetimefactor 0 engineer 0.75 setchargetimefactor 0 covertops 0.75 sethqstatus 0 1 wm_announce "Axis Command Post constructed. Charge speed increased!" // *----------------------------------- vo ------------------------------------------* wm_teamvoiceannounce 0 "axis_hq_compost_constructed" wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis" wm_removeteamvoiceannounce 0 "axis_hq_compost_construct" // *---------------------------------------------------------------------------------* } trigger disable_axis_features { setchargetimefactor 0 soldier 1 setchargetimefactor 0 lieutenant 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 covertops 1 sethqstatus 0 0 wm_announce "Allied team has destroyed the Axis Command Post!" // *----------------------------------- vo ------------------------------------------* wm_addteamvoiceannounce 0 "axis_hq_compost_construct" wm_teamvoiceannounce 0 "axis_hq_compost_damaged" // *---------------------------------------------------------------------------------* //wm_voiceannounce 0 SYS_ObjDestroyed //wm_voiceannounce 1 SYS_ObjDestroyed } } axis_command_post_toi { spawn { wait 400 remove } } axis_command_post_clip_garison { spawn { wait 400 trigger self rem_otherbits trigger self rem_commandpost_clip remove } trigger rem_otherbits { setstate axis_radio_closed invisible setstate axis_radio_destroyed invisible setstate axis_radio_built invisible setstate axis_radio_closed_model invisible setstate axis_radio_destroyed_model invisible setstate axis_radio_built_model invisible } trigger rem_commandpost_clip { setstate axis_command_post_clip_lms default } } // =================================================== // ============== END COMMAND POSTS ================== // ===================================================